![]() Summer’s concerns echo that of the general American value of rugged individualism. Does the involvement of a greater number of people influence the answers regarding individual freedoms and rights?Īfter witnessing the unnecessary bloodshed, Summer eventually admits that she “didn’t realize freedom meant people doing things that suck!” While this may be an oversimplification, the statement clearly signifies her change in perspective. Moments after a larger fraction of the population is released from Unity’s control, a race war begins. The episode continues to manipulate this idea, enlarging the scale to include a larger portion of the population as Unity loses increasingly more control. To remedy this, it may be agreed that he relinquishes some of his own moral rights when acting harmfully, and therefore it may be justified for Unity to take control. Summer’s initial stance as a proponent of individualism would then morally allow for his actions to continue. However, these harmful actions are technically part of his individualism. ![]() In the case of the sex offender, it may be generally agreed that he harms society and infringes upon others’ rights. While a discussion of inherent moral rights and moral status is beyond the scope of this column, the cases presented in “Auto Erotic Assimilation” are worthy of consideration. To many, the answer would lie somewhere in between. To what extent should the expression and pursuit of someone’s desires be allowed? Is it morally correct to impose moral rights on an individual in order to benefit society as a whole? ![]() Unity and Summer’s exchange presents the difficulties of a society built on individualism. One woman had been a heroin addict with a horrible quality of life until Unity cured her, while another man had been a registered sex offender. In response to Summer’s protests, Unity responds by revealing how taking control of each person either helped them individually or benefited society as a whole. After arriving on Unity’s entirely assimilated planet, Summer shouts to the people, “You have to have some individuality left in there!” She not only points out the obvious imposition on free will, but also reveals the value she places on individualism. The situation raises an uncomfortable question regarding like-mindedness: To what extent does it become more harmful than helpful? ![]() While its method of infecting individuals via vomiting into their mouths is visually comical, taking control of an entire planet’s population is morally questionable at best. However, the creators personify the concept as a hivemind. Having amiable relationships with others allows for beneficial, productive work to be done which progresses society as a whole. Rick, Summer and Morty soon encounter the hivemind named Unity, which presents the first challenge of the episode: Is unity bad? Simply put, the concept of unity can be generally agreed upon as something good. While comedic in presentation, the scene importantly denotes the first major theme: a seeming naivety with respect to peace. “Auto Erotic Assimilation” begins with a satiric homage to the counterculture of the 1960s, with Rick and his grandchildren, Summer and Morty, tone-deafly singing along to a song about love and connection. The episode “Auto Erotic Assimilation” grapples with the difficult balance of unity and respecting individual rights. (Courtesy: BagoGames)Ĭreated by Dan Harmon and Justin Roiland of Adult Swim, “Rick and Morty” is an animated, science fiction and cosmically nihilistic TV show that covers many existential questions. In 2017, Google acquired Owlchemy.The episode “Auto Erotic Assimilation” of “Rick and Morty” explores themes of individualism and conformity. Owlchemy now has more than 20 people and gained instant notoriety with their flagship VR title, Job Simulator – a day-one launch title for HTC Vive, Oculus Touch, and PlayStation VR – which got featured on Conan, received numerous VR awards such as Unity’s Best VR Game 2016, and surpassed $3-million in sales. “That’s how we went from this very small team to what’s now one of the largest companies doing only VR.” It was like, ‘let’s erase everything we knew about game development and game design, all our expectations, and start over.’” Like mad scientists, Schwartz and the rest of the early Owlchemy team holed up in Canada over a weekend and started experimenting with the early Vive prototype hardware. Initially just four people, they published titles like Dyscourse and Snuggle Truck before they had their VR eureka-moment when they were first invited to try Valve’s early Vive-prototype.Īs founder Alex Schwartz told Venturebeat, “We’d seen room scale and seen hand interaction. True to their name, they were a small team experimenting with humorous content and publishing multiplatform games built solely in Unity on both mobile and PC. Based in Austin, Texas, Owlchemy Labs is a bit of a rags-to-riches story.
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